Blindness Deafness 5E

Blindness/Deafness 5e See No Evil, Hear No Evil — Caverns & Creatures

Blindness Deafness 5E. Choose one creature that you can see within range to make a constitution saving throw. Choose one creature that you can see within range to make a constitution saving throw.

Blindness/Deafness 5e See No Evil, Hear No Evil — Caverns & Creatures
Blindness/Deafness 5e See No Evil, Hear No Evil — Caverns & Creatures

Choose one creature that you can see within range to make a constitution saving throw. You can blind or deafen a foe. Web blinded (.) you can blind or deafen a foe. Choose one creature that you can see within range to make a constitution saving. If it fails, the target is either blinded. If it fails, the target is either blinded or. You can blind or deafen a foe. You regain the ability to cast these spells when you finish a long rest. Choose one creature that you can see within range to make a constitution saving throw. Web the following spells once with this ability:

If it fails, the target is either blinded. Choose one creature that you can see within range to make a constitution saving. You regain the ability to cast these spells when you finish a long rest. Web blinded (.) you can blind or deafen a foe. You can blind or deafen a foe. Choose one creature that you can see within range to make a constitution saving throw. You can blind or deafen a foe. Blindness / deafness, blur, and disguise self. If it fails, the target is either blinded or. Choose one creature that you can see within range to make a constitution saving throw. If it fails, the target is either blinded.